Dear John
I planned and conceptualized the gameplay and interactions together with Nick Brankers, but modelled the assets in Blender and developed the game in Unreal Engine Blueprints myself. The initial concept for "Dear John" was created for the Virtus Winter Game Jam 2018, but in 2020 we rebuilt the game from the ground up.
My Contributions to this Project
Image Gallery

The game starts in the protagonist's livingroom

The city's prominent clock tower

Carrying the TV, one of the quest items

Highlights indicate where to place quest items

Inspect objects to gather hints

The city's models were assembled in Blender

Model of the livingroom clock (in Blender)

Model of the emergency lever (in Blender)

Model of the microwave (in Blender)