How I Became a Developer

I got into Augmented and Virtual Reality Design in 2020, more or less by accident and with barely any prior knowledge about the world of XR. However, I quickly grew fond of this new technology and its possibilities.

During my time in this course, I took a variety of modules spanning from software and experience design, over project management and scientific writing, to feature development and even the construction of custom physical interfaces.

Over the course of my internship at Deck13 Spotlight in 2023/24, I grew evermore fond of the field of Quality Assurance, as I was able to work with a variety of indie developers and their games, providing design feedback and bug reports to help improve their games. These include Drova, Lunistice, High Rise City and Spindle.

Now that I have concluded my Bachelor's Degree, I am certain that I want to pursue a career in software development with a focus on either programming or quality assurance. My Bachelor Thesis covered the development of a UX analysis tool specifically for evaluating UX in XR applications, utilizing primarily gaze-tracking while additionally providing extensibility for data from external sources.

Working with Me

I am a generally quick learner and thrive on obtaining new knowledge and skills. After receiving a task or goal, I work well autonomously, yet I face no difficulty discussing solutions in a team, as I can both adapt to other’s points of view and stand my ground as necessary.

Tool Proficiencies

Skill Bars

Language Proficiencies

Language Bars

Keeping my Work-Life Balance in Check

In my free time I enjoy engaging in tabletop roleplaying games (like D&D and Shadowrun) as well as playing video games. I do not have a preferance for any specific genre and like to try out new experiences. I find great satisfaction in analyzing video game mechanics (and especially bugs) in order to learn more about their inner workings. Lastly, I am passionate about design and very critical of poor interaction flow, as I believe nothing disrupts a well-crafted story more than unintuitive or incoherent design.