How I Became a Developer
I got into
Augmented and Virtual Reality Design in 2020, more or less by
accident and with barely any prior knowledge about the world
of XR. However, I quickly grew fond of this new technology
and its possibilities.
During my time in this course, I took a variety of modules spanning from software and experience design, over project management and scientific writing, to feature development and even the construction of custom physical interfaces.
Over the course of my internship at Deck13 Spotlight in 2023/24, I grew evermore fond of the field of Quality Assurance, as I was able to work with a variety of indie developers and their games, providing design feedback and bug reports to help improve their games. These include Drova, Lunistice, High Rise City and Spindle.
Now that I have concluded my Bachelor's Degree, I am certain that I want to pursue a career in software development with a focus on either programming or quality assurance. My Bachelor Thesis covered the development of a UX analysis tool specifically for evaluating UX in XR applications, utilizing primarily gaze-tracking while additionally providing extensibility for data from external sources.
Working with Me
I am a generally quick learner and thrive on obtaining new
knowledge and skills. After receiving a task or goal, I
work well autonomously, yet I face no difficulty discussing
solutions in a team, as I can both adapt to other’s points of
view and stand my ground as necessary.
Tool Proficiencies

Language Proficiencies
