Project:ING
This application was designed to be a room scale VR experience in a museum exhibition of the Deutsches Filmmuseum in Frankfurt, which is dedicated to film history and also features the story of the Laterna Magica in its permanent exhibition. The goal of this project was to develop an experience which is simple enough for older people and VR-inexperienced visitors, yet impressive enough to also be appealing to younger and rather museum-disinterested people in order to get people more excited about museum exhibitions again.
In this project, I was mainly responsible for managing the team, setting up version control, documenting our progress and developing a shader for our core mechanic. Furthermore, I assisted in Unity / C# development, for example by updating the project to the latest version of the "XR Interaction Toolkit" or fixing bugs.
As part of this project, I expanded my knowledge of shaders in Unity and Unity Shadergraphs in order to create a shader that meets our needs. After setting up our git repository on GitHub, I introduced the rest of the team to using and utilizing git properly and helped them out whenever they had any questions or problems regarding it. I also made sure that our repository kept looking clean and organized throughout the entire development process.
The team worked on research, ideation and concept development in equal parts.
My Contributions to this Project
Image Gallery

Close-up of the laterna magica

Lifeless Blockout (left) and projected steampunk
environment (right)

Projection cone is determined by the laterna magica

Objects in a projected world may appear "cut off" due to
the projection cone

The dull but warm atmosphere of the steampunk city

Some objects have blockout representation, some only
exist in the projection

View of the houses at the steampunk plaza

Projection of a cold, cyberpunk-esque city

Cross-section between blockout and projected world