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Augury

Understanding how users experience Extended Reality (XR) is a complex challenge. Traditional UX research methods often fall short in immersive environments, where spatial gaze behavior plays a crucial role in interaction and perception. Augury is a research prototype developed during my bachelor thesis, exploring how gaze mapping and spatial playback systems can enhance the study of user attention and behavior in XR.

At its core, Augury records gaze data from XR sessions, visualizing user focus through density maps and gaze plots (heatmaps are a planned feature). But beyond simple tracking, it also features a playback system that allows researchers to rewatch user sessions in VR, with synchronized gaze data overlaid onto the original environment. The tool logs all captured data with precise timestamps, making it easy to integrate external sources such as physiological sensors, interaction logs, or biometric feedback. This means researchers can correlate gaze behavior with additional contextual data, opening new pathways for in-depth XR UX analysis.

While Augury itself is only a prototype, it highlights the potential of gaze-tracking tools in XR UX research. By enabling retrospective session analysis and even the potential of unmoderated user testing in the XR context, it showcases how future tools could help designers, developers, and researchers gain deeper insights into how users perceive and interact with immersive environments. This project seconds the need for continued research and investments in this space to bridge the gap between raw XR data and actionable UX insights.

For more information, you may take a look at my Bachelor Thesis.

My Contributions to this Project

From Idea to Prototype
Scientific Research & Writing
Code Development in C#
VR Implementation in Unity (using OpenXR)
Integration of Eye-Tracking (using Meta Quest Pro)
Version Control
Project Documentation
This tool has been developed by Daniel Heilmann during winter term 2023/24 in the scope of their bachelor thesis for the Expanded Realities study course at the Darmstadt University of Applied Sciences.